Play acting: the role of the player-storyteller in game narratives
Tracy Fullerton in her talk about "Play acting: The Role Of The Player-Storyteller In Game Narratives" during the Game and Storytelling series discussed the system, elements and narrative aspects of computer games, including the process of designing a computer games. She said that designing a computer game was a part of formal design process.
She explained that it was important for players co-authoring the game. It means that the players should have an opportunity to create their own personal stories or experience by playing the game. Some factors that influence personal experience include level of tasks, thinking and negotiation process, personal feeling, imagination, communication with the characters, real-world like experience, and a moment.
She also shared her personal experience in playing a computer game, where she had to negotiate and do some tasks that are against her moral beliefs. In the game world, she did those tasks in order to win the game, but she still felt guilty in the real world. She liked and played the game a lot because she could have some personal learning experience.
However, she did not mention that the usability and accessibility of the game shaped the experience of the players as well. If normal player experienced difficulties in dealing with the interface of the games, how could they go to the next step of narrative and role-playing experience? This issue would have been interesting and useful to be discussed further.